Computing Programme of Study
Key Stage 3
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Year 7 |
Year 8 |
Autumn Term 1 |
Unit 7.1 E-safety: protecting online identity and privacy; recognise inappropriate content, contact and conduct, and how to report concerns [9] Students will learn:
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Unit 8.1 Computer Systems and Types of network: Communication between hardware and software, Network communication, e.g. LAN, WAN [5] Students will learn:
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Autumn Term 1 |
Unit 7.7 Binary: binary addition, conversion between binary and decimal [4] Students will learn:
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Autumn Term 2 |
Unit 7.2 Excel/Google Sheets: including collecting and analysing data, meeting user needs [1] Students will learn:
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Unit 8.2 Algorithms - Design use and evaluate computational abstraction -Understand Sorting algorithms -Understand Searching ALGORITHMS [2] Students will learn:
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Autumn Term 2 |
Unit 7.8 Python Programming: Sequence; Selection [if statements); Iteration (For Loop, While Loop) [3] Students will learn:
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Spring Term 1 |
Unit 7.3 Micro:bit Programming [7] Students will learn:
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Unit 8.3 Data Representation: How Text, Sound and Pictures are represented and manipulated digitally in binary [6] Students will learn:
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Spring Term 2 |
Unit 7.4 Scratch Programming [7] Students will learn:
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Unit 8.4 Computational Logic: Logic gates and their uses in circuit programming (AND, OR, NOT), Truth Tables [4] Students will learn:
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Summer Term 1 |
Unit 7.5 Creating digital graphics, using Adobe creative cloud (create or re-purpose graphics) [8] Students will learn:
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Unit 8.5 Advanced Python Programming: - Data structures: Arrays, Lists, Functions and Procedures [3] Students will learn:
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Summer Term 2 |
Unit 7.6 Multimedia Product including, text, animation, sound, video and graphics (created in unit 7.5) [8] Students will learn:
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Unit 8.6 Website Production Photoshop (create or re-purpose graphics), Animation, Audacity, Movie MAKER [8] Students will learn:
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Extra-curricular provision |
e-Safety assemblies at primary schools
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Apps for Good project National Competitions |
Computing Programmes of Study: Key Stage 3
Department for Education - Purpose of Study
Students should be taught to:
- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
- understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
- understand the hardware and software components that make-up computer systems, and how they communicate with one another and with other systems
- understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.